Today we added the new shots of other people getting bitten to explain in short how there came to be more than just one zombie. We made the clips translucent so that the shots in the woods could still be seen, giving the section a more eerie effect.
We then added a TV static picture and sound effect as if it were an interrupting transmission telling the audience the story.
Today we made the lighting darker during the lab scenes because the previous harsh lighting contradicted our thriller genre which usually consists of darker lighting.
We were told that our framing of shots, steadiness of camera, mine en scene, and our use of titles were very good, and our editing for meaning was also good but can still be developed.
We were told that our material is appropriate for the task, although the lighting is quite high key which doesn't fit our genre. They then said that we could add some other fast handheld shots of 'bite' so that the extra zombies made sense.
To add more bite scenes we thought that these could be much closer up and more graphic (e.g. blood) and they could be shown both in the lab and in the woods.
We were told that our shot transitions are varied and our post production effects were good, and adapting lighting will help in post production and to include some more flashing shots at the end to be consistent.
To adapt the lighting we thought that we could paste the lighting from one of the wood scenes over the top of the lab scenes to that it looked darker.
We were told that the music in the begginning started too late and to make it start earlier in the sequence.
Today we shortened some of the clips throughout our sequence to make it slightly shorter and because some clips seemed too long and didn't reflect our thriller genre very well. We also made the music at the end louder because it seemed to increase the impact of the 'glitch', it also faded into the new volume well because it was faded over the scream.